The future of 3D interaction: conventions
January 13, 2012 4 Comments
By now you should have noticed that we are investigating what the possibilities are for 3D computer interaction in the future. To do that, we have been comparing this technology to existing ones.
Human Computer Interaction (HCI) seems to be neglected more often, while the need for it becomes even bigger. Illustrating it is quite easy:
- “Let’s implement a bunch of smart phone gestures, that no user will ever use”
- “Let’s implement everything without thorough testing” (let the users test)
- “Apple’s latest OS: let’s invert the scrolling direction to make it feel like a tablet”
- “Let’s patent gestures so no other manufacturers can use them”
In all of those examples, there is one common aspect: the lack of conventions. It seems that our human brains can still handle all of those differences, but how long will that last? It seems to feel natural to interface with an Iphone, but try to use an Android phone afterwards and you will notice that it is not working the same way!
We’re at the verge of the 3D era (whether it’s 3D vision or 3D interfacing) and those same problems can rise there too. Google seems to notice the need for some kind of unity (at least within Android apps), and has released app convetions. Although they’re not binding, they do give some guidelines in application development which only make it easier for the user to transfer between apps.
Our request to future developpers: GET CONVENTIONS!